Metrika
26-Nov-2007, 22:14
Acabo de encontrar esta entrevista, esta hecha por thisisgame.com (pagina en Koreano) y traducida por Jameinkaser de aionsource. Rider si luego tienes tiempo de traducirla ya sabes ^^
What do you think is the best feature of Aion? It’s rather early to ask such a question, but many will respond ‘graphics.’ Aion’s graphics do play a large part, so much that 64 out of 100 people surveyed at G-star said graphics were the most prominent feature of the game.
________________________________________
The Interview was divided into ‘environment’ and ‘graphics’ due to its length
http://www.thisisgame.com/board/files/0/img/20071121163736_128d5588.jpg
TIG> I’m curious about Aion’s theme.
It’s hard to say it short, but our purpose is to depict a ‘surreal world.’
To say it more specifically, Aion’s environment centers around ‘Ood(?)’ and ‘portal.’ ‘Ood’ is the debris that resulted in the destruction of the Tower of Eternity: Aion, the source of its energy as well as the story that revolves around it. Mobs such as Ain and Lycan that consist the world of Aion can be said to compete over these ‘Ood.’
http://www.thisisgame.com/board/files/0/img/20071121163756_8678877d.jpg
There’s been a lot of praise regarding the game’s extravagant graphics and scenery. What do you think of this?
We were told that the scenery’s really pretty, but that doesn’t necessarily equate to being a good thing. It’s easy to become bored of the pretty graphics.
To make sure that doesn’t happen, we’re relying not only on pretty scenery but also on diversity. The game will feature diverse environments such as sandy dunes, snowy terrain as well as lava-filled environments to make sure players don’t become bored of the scenery so quickly.
Do not expect the ‘friendy scenery’ to be all there is of Aion. You will be surprised after entering Verterron and onwards.
TIG> What sources did you refer to as you were designing the scenery, characters, etc,?
Mainly surrealist arts.
TIG> Large floating objects can be seen in-game. Do these mean anything?
These are a type of “an underplot ***12298;of a novel***12299;;preparation;ground work;foreshadowing”. Aion will have a lot of mystical elements through the beginning half of the game. Players will ask “why?” and they will find the answers as they progress through the game.
The giant Voids(?) are beings that were borne as a result of the world splitting into two.
http://www.thisisgame.com/board/files/0/img/20071121165341_75ca44f8.jpg
TIG> What’s the environmental concept behind Asmodian and the Abyss landscape?
The Asmodians share a common root with the Elyos. Therefore the landscape needs to show some similarity with the Elyos’. What we’ve implemented is the concept of “light and darkness.” The Asmodian landscape uses the theme of darkness more than the Elyos, but at the same time offers the ability to view beautiful lights in contrast with the darkness, in short a ‘festival of light and darkness’ is what the Asmodian scenery could be described as.
As for the Abyss, the concept features a fourth-dimensional, surreal space-like visual. Oh, and in the Abyss, there will be ‘laser turrets’ that allow you to shoot down player characters.
TIG> What are the features you paid the most attention to as you created the three factions?
Aion was designed from the beginning to appeal to the players.
For example, the Elyos males have ‘handsome and gentle’ images while the females were designed to look ‘innocent and active.’ Equipments were designed with bright and cheerful colours as well.
Asmodians, on the other hand, were designed to give the impression that they were surviving in a cold and harsh environment. Males were designed to look ‘wild’ and the females ‘sexy.’
As for the Balaur, we wanted to break the traditional look of Western dragons. They’ve almost become science fiction style ‘aliens’ at this point, but we’re planning to expand even more. Of course the traditional RPG-style dragons are featured as well.
The Drakonic lineages are as follows: Lizardmen -> Naga -> Drakan -> Dragons
TIG> Do you have any personally favoured race or monsters?
The Kerubims. Their personalities are set to show diversity. There are the aggressive, angry ones as well as the ones waiting patiently for an opportunity. The game didn’t implement 100% of what we wanted, but you will be able to observe a good amount of Kerubim action(?).
http://www.thisisgame.com/board/files/0/img/20071121170403_ea1bf79b.jpg
Part 2
________________________________________
http://www.thisisgame.com/board/files/0/img/20071121172729_e84326ee.jpg
TIG> The character customisation’s satisfactory level seems to be lower than expected. What are your future plans?
The current level of customization is only ‘temporary.’ In the future, players will be able to customise eyes, nose, arms, legs, voice, make-up, over thirty different types of aesthetic features.
We’ll also have a ‘pre-made’ appearance available for players.
(We also asked him if we could also change the size of breasts; he said yes, but to absolutely keep it secret. Readers, please do the same -_-http://aionsource.com/forum/images/smilies/wink.gif
TIG> The characters seem to ‘slip’ on the surface. Are you planning to fix this?
We’ve observed this a while back and it will be fixed. Wouldn’t it be weird for us to leave it the way it is?
http://www.thisisgame.com/board/files/0/img/20071121173407_6618ccf1.jpg
TIG> There’s a lot of questions involving the division of the top and bottom of the character’s body. Explain.
To say it short, they’re divided. Due to things such as flight motion, attack range and etc., it just looks weird sometimes. We’ll make sure to get this fixed in the future.
TIG> Explain the special features of items, especially the weapons. Explain the transforming/shapeshifting(?) system as well.
Aion will, unlike other games, allow you to use elegant-looking items (that look high level) starting early in the game. We’re thinking of making different appearances for modified/growth-based items(???). The retractable mace shown in G-Star video is such an example. There are also effects such as a glow around the whole body when a set is completed.
Also, we were told that the transforming armour shown at G-star seems rather dull, but the actual process will feature effect such as rays of light hovering around the body and a variety of other effects.
http://www.thisisgame.com/board/files/0/img/20071121175111_28f2f993.jpg
TIG> Your wife works in the same department. What kind of help do you guys give eachother?
She’s resting at home right now. It’s a good thing that we work on the same job. There’s a lot to talk about, and helps us from falling into mannerisms. An artist’s problem is falling into mannerism and becoming easily satisfied in his own work, but if your wife looks at it and it doesn’t look good, she can hit you and say ‘what is this?’
TIG> The requirements seem rather high. In the final release will there be an optimization process?
One thing I need to confess, the current version of Aion is not optimized at all. The most basic LOD (level of detail) isn’t even optimized. Once we’re finished with the process it should run fine even on a Geforce 6600.
http://www.thisisgame.com/board/files/0/img/20071121173755_f2153e2e.jpg
What do you think is the best feature of Aion? It’s rather early to ask such a question, but many will respond ‘graphics.’ Aion’s graphics do play a large part, so much that 64 out of 100 people surveyed at G-star said graphics were the most prominent feature of the game.
________________________________________
The Interview was divided into ‘environment’ and ‘graphics’ due to its length
http://www.thisisgame.com/board/files/0/img/20071121163736_128d5588.jpg
TIG> I’m curious about Aion’s theme.
It’s hard to say it short, but our purpose is to depict a ‘surreal world.’
To say it more specifically, Aion’s environment centers around ‘Ood(?)’ and ‘portal.’ ‘Ood’ is the debris that resulted in the destruction of the Tower of Eternity: Aion, the source of its energy as well as the story that revolves around it. Mobs such as Ain and Lycan that consist the world of Aion can be said to compete over these ‘Ood.’
http://www.thisisgame.com/board/files/0/img/20071121163756_8678877d.jpg
There’s been a lot of praise regarding the game’s extravagant graphics and scenery. What do you think of this?
We were told that the scenery’s really pretty, but that doesn’t necessarily equate to being a good thing. It’s easy to become bored of the pretty graphics.
To make sure that doesn’t happen, we’re relying not only on pretty scenery but also on diversity. The game will feature diverse environments such as sandy dunes, snowy terrain as well as lava-filled environments to make sure players don’t become bored of the scenery so quickly.
Do not expect the ‘friendy scenery’ to be all there is of Aion. You will be surprised after entering Verterron and onwards.
TIG> What sources did you refer to as you were designing the scenery, characters, etc,?
Mainly surrealist arts.
TIG> Large floating objects can be seen in-game. Do these mean anything?
These are a type of “an underplot ***12298;of a novel***12299;;preparation;ground work;foreshadowing”. Aion will have a lot of mystical elements through the beginning half of the game. Players will ask “why?” and they will find the answers as they progress through the game.
The giant Voids(?) are beings that were borne as a result of the world splitting into two.
http://www.thisisgame.com/board/files/0/img/20071121165341_75ca44f8.jpg
TIG> What’s the environmental concept behind Asmodian and the Abyss landscape?
The Asmodians share a common root with the Elyos. Therefore the landscape needs to show some similarity with the Elyos’. What we’ve implemented is the concept of “light and darkness.” The Asmodian landscape uses the theme of darkness more than the Elyos, but at the same time offers the ability to view beautiful lights in contrast with the darkness, in short a ‘festival of light and darkness’ is what the Asmodian scenery could be described as.
As for the Abyss, the concept features a fourth-dimensional, surreal space-like visual. Oh, and in the Abyss, there will be ‘laser turrets’ that allow you to shoot down player characters.
TIG> What are the features you paid the most attention to as you created the three factions?
Aion was designed from the beginning to appeal to the players.
For example, the Elyos males have ‘handsome and gentle’ images while the females were designed to look ‘innocent and active.’ Equipments were designed with bright and cheerful colours as well.
Asmodians, on the other hand, were designed to give the impression that they were surviving in a cold and harsh environment. Males were designed to look ‘wild’ and the females ‘sexy.’
As for the Balaur, we wanted to break the traditional look of Western dragons. They’ve almost become science fiction style ‘aliens’ at this point, but we’re planning to expand even more. Of course the traditional RPG-style dragons are featured as well.
The Drakonic lineages are as follows: Lizardmen -> Naga -> Drakan -> Dragons
TIG> Do you have any personally favoured race or monsters?
The Kerubims. Their personalities are set to show diversity. There are the aggressive, angry ones as well as the ones waiting patiently for an opportunity. The game didn’t implement 100% of what we wanted, but you will be able to observe a good amount of Kerubim action(?).
http://www.thisisgame.com/board/files/0/img/20071121170403_ea1bf79b.jpg
Part 2
________________________________________
http://www.thisisgame.com/board/files/0/img/20071121172729_e84326ee.jpg
TIG> The character customisation’s satisfactory level seems to be lower than expected. What are your future plans?
The current level of customization is only ‘temporary.’ In the future, players will be able to customise eyes, nose, arms, legs, voice, make-up, over thirty different types of aesthetic features.
We’ll also have a ‘pre-made’ appearance available for players.
(We also asked him if we could also change the size of breasts; he said yes, but to absolutely keep it secret. Readers, please do the same -_-http://aionsource.com/forum/images/smilies/wink.gif
TIG> The characters seem to ‘slip’ on the surface. Are you planning to fix this?
We’ve observed this a while back and it will be fixed. Wouldn’t it be weird for us to leave it the way it is?
http://www.thisisgame.com/board/files/0/img/20071121173407_6618ccf1.jpg
TIG> There’s a lot of questions involving the division of the top and bottom of the character’s body. Explain.
To say it short, they’re divided. Due to things such as flight motion, attack range and etc., it just looks weird sometimes. We’ll make sure to get this fixed in the future.
TIG> Explain the special features of items, especially the weapons. Explain the transforming/shapeshifting(?) system as well.
Aion will, unlike other games, allow you to use elegant-looking items (that look high level) starting early in the game. We’re thinking of making different appearances for modified/growth-based items(???). The retractable mace shown in G-Star video is such an example. There are also effects such as a glow around the whole body when a set is completed.
Also, we were told that the transforming armour shown at G-star seems rather dull, but the actual process will feature effect such as rays of light hovering around the body and a variety of other effects.
http://www.thisisgame.com/board/files/0/img/20071121175111_28f2f993.jpg
TIG> Your wife works in the same department. What kind of help do you guys give eachother?
She’s resting at home right now. It’s a good thing that we work on the same job. There’s a lot to talk about, and helps us from falling into mannerisms. An artist’s problem is falling into mannerism and becoming easily satisfied in his own work, but if your wife looks at it and it doesn’t look good, she can hit you and say ‘what is this?’
TIG> The requirements seem rather high. In the final release will there be an optimization process?
One thing I need to confess, the current version of Aion is not optimized at all. The most basic LOD (level of detail) isn’t even optimized. Once we’re finished with the process it should run fine even on a Geforce 6600.
http://www.thisisgame.com/board/files/0/img/20071121173755_f2153e2e.jpg